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Text File  |  2002-10-21  |  7.6 KB  |  258 lines

  1. animations
  2. {
  3.     $path models/human/animation
  4.  
  5.     //========================
  6.     // Reload Garand
  7.     //========================
  8.     shotgun_reload_start        viewmodel/shotgun/tps_reload_start.skc        crossblend 0.05
  9.     {
  10.         server
  11.         {
  12.             first reloadweapon                                            // tell the weapon that we're reloading
  13.         }
  14.     }
  15.     shotgun_reload_loop            viewmodel/shotgun/tps_reload_fill.skc        crossblend 0
  16.     {
  17.         server
  18.         {
  19.             first weaponcommand mainhand anim reload_single
  20.             5 weaponcommand mainhand clip_add 1                        // put a single shell into the gun
  21.         }
  22.     }
  23.     shotgun_reload_end            viewmodel/shotgun/tps_reload_end.skc        crossblend 0.05
  24.     {
  25.         server
  26.         {
  27.             first weaponcommand mainhand anim reload_end
  28.         }
  29.     }
  30.  
  31.     
  32.     //========================
  33.     // Walking/Cautious
  34.     //========================
  35.     shotgun_stand_walk_fwd        multiplayer/mp_rifle_curious_walk_forward.skc    deltadriven crossblend 0.2 //autosteps_walk
  36.     shotgun_stand_walk_back        multiplayer/mp_rifle_curious_walk_backwards.skc    deltadriven crossblend 0.2 //autosteps_walk
  37.     shotgun_stand_walk_left        multiplayer/mp_rifle_curious_walk_left.skc    deltadriven crossblend 0.2 //autosteps_walk
  38.     shotgun_stand_walk_right    multiplayer/mp_rifle_curious_walk_right.skc    deltadriven crossblend 0.2 //autosteps_walk
  39.  
  40.     //========================
  41.     // Jogging/Relaxed
  42.     //========================
  43.  
  44.     shotgun_stand_run_fwd        weapon_rifle/walks_runs/rifle_jog.skc                autosteps_run
  45.     shotgun_stand_run_back        multiplayer/mp_rifle_jog_back.skc            autosteps_run
  46.     shotgun_stand_run_left        multiplayer/mp_rifle_run_left.skc                autosteps_run
  47.     shotgun_stand_run_right        multiplayer/mp_rifle_run_right.skc                autosteps_run
  48.     
  49.     //========================
  50.     // Standing
  51.     //========================
  52.     
  53.     shotgun_stand_idle             multiplayer/mp_rifle_stand_curious.skc            crossblend 0.2    
  54.  
  55.     //========================
  56.     // Crouching
  57.     //========================
  58.     shotgun_crouch_idle            weapon_rifle/crouch/rifle_crouch.skc            crossblend 0.2
  59.     shotgun_crouch_walk_fwd        multiplayer/mp_rifle_crouch_walk_forwards.skc        crossblend 0.1 //autosteps_walk
  60.     shotgun_crouch_walk_back    multiplayer/mp_rifle_crouch_walk_back.skc        crossblend 0.1 //autosteps_walk
  61.     shotgun_crouch_walk_left    multiplayer/mp_rifle_crouch_walk_left.skc        crossblend 0.1 //autosteps_walk
  62.     shotgun_crouch_walk_right    multiplayer/mp_rifle_crouch_walk_right.skc        crossblend 0.1 //autosteps_walk
  63.  
  64.     shotgun_crouch_run_fwd        multiplayer/mp_rifle_crouchrun.skc                crossblend 0.1 autosteps_run
  65.     shotgun_crouch_run_back        multiplayer/mp_rifle_crouch_run_backwards.skc        crossblend 0.1 autosteps_run
  66.     shotgun_crouch_run_left        weapon_rifle/walks_runs/rifle_crouchrun_left.skc                crossblend 0.1 autosteps_run
  67.     shotgun_crouch_run_right    weapon_rifle/walks_runs/rifle_crouchrun_right.skc                crossblend 0.1 autosteps_run
  68.     
  69.     //========================
  70.     // Rifle Firing
  71.     //========================
  72.     
  73.     shotgun_butt            weapon_thompson/misc/thompson_butt_stand.skc        
  74.     {
  75.         server
  76.         {            
  77.             4 fire mainhand secondary
  78.         }
  79.         client
  80.         {
  81.             entry sound pistol_whip // the swish sound. 
  82.         }
  83.     }    
  84.  
  85.     shotgun_stand_fire        viewmodel/shotgun/tps_fire_shotgun_idle.skc        crossblend 0.05
  86.     {
  87.         server
  88.         {
  89.             entry fire
  90.         }
  91.     }
  92.  
  93.     $path models/human/protoanimations
  94.  
  95.     shotgun_stand_run_fire    fire_rifle_trot.skc            crossblend 0.05
  96.     {
  97.         server
  98.         {
  99.             entry fire
  100.         }
  101.     }
  102.  
  103.     $path models/human/animation
  104.  
  105.     shotgun_stand_walk_fire        viewmodel/shotgun/walk_player_shotgun.skc            crossblend 0.05
  106.     {
  107.         server
  108.         {
  109.             entry fire
  110.         }
  111.     }
  112.     shotgun_crouch_fire        viewmodel/shotgun/tps_fire_shotgun_stand.skc    crossblend 0.05
  113.     {
  114.         server
  115.         {
  116.             entry fire
  117.         }
  118.     }
  119.     shotgun_crouch_run_fire        viewmodel/rifle/rifle_fire_crouch.skc        crossblend 0.05
  120.     {
  121.         server
  122.         {
  123.             entry fire
  124.         }
  125.     }
  126.  
  127.     
  128.     //========================
  129.     // Raise Animations
  130.     //========================
  131.     // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
  132.     shotgun_stand_raise        viewmodel/shotgun/raise_shotgun_standplayer.skc
  133.     {
  134.         server
  135.         {
  136.             0 activatenewweapon mainhand
  137.         }
  138.         client
  139.         {
  140.             enter sound snd_shotgun_pullout
  141.         }
  142.     }
  143.     shotgun_crouch_raise        viewmodel/shotgun/raise_shotgun_standplayer.skc
  144.     {
  145.         server
  146.         {
  147.             0 activatenewweapon mainhand
  148.         }
  149.         client
  150.         {
  151.             enter sound snd_shotgun_pullout
  152.         }
  153.     }
  154.  
  155.     //========================
  156.     // Lower
  157.     //========================
  158.     // THESE ARE ALL PLACEHOLDER ANIMATIONS!!!!!
  159.     shotgun_stand_lower        viewmodel/shotgun/lower_shotgun_stand.skc
  160.     {
  161.         server
  162.         {
  163.             16 deactivateweapon righthand
  164.         }
  165.         client
  166.         {
  167.             enter sound snd_shotgun_putaway
  168.         }
  169.     }
  170.     shotgun_crouch_lower    viewmodel/shotgun/lower_shotgun_stand.skc
  171.     {
  172.         server
  173.         {
  174.             16 deactivateweapon righthand
  175.         }
  176.         client
  177.         {
  178.             enter sound snd_shotgun_putaway
  179.         }
  180.     }
  181.     
  182.     //========================
  183.     // Jumping & Falling
  184.     //========================
  185.  
  186.     $path models/human/protoanimations
  187.  
  188.     shotgun_jump_takeoff        jump_takeoff.skc            crossblend 0.1
  189.     {
  190.         server
  191.         {
  192.             first ai_event    footstep
  193.         }
  194.         client
  195.         {
  196.             first footstep    "Bip01 R Foot" run
  197.         }
  198.     }
  199.     shotgun_jump_run_takeoff        jump_takeoff.skc        crossblend 0.1
  200.     {
  201.         server
  202.         {
  203.             first ai_event    footstep
  204.         }
  205.         client
  206.         {
  207.             first footstep    "Bip01 R Foot" run
  208.         }
  209.     }
  210.     shotgun_fall                    jump_stretch_loop.skc    crossblend 0.2
  211.     shotgun_land                    jump_land.skc            crossblend 0.1
  212.     {
  213.         client
  214.         {
  215.             first landing
  216.         }
  217.     }
  218.     shotgun_land_hard                jump_land.skc            crossblend 0.1
  219.     {
  220.         client
  221.         {
  222.             first landing
  223.         }
  224.     }
  225.     
  226.  
  227.     //----------------
  228.     // PAIN ANIMATIONS
  229.     //----------------
  230.     $path models/human/animation
  231.  
  232.     //Stand//
  233.     shotgun_stand_hit_head01    weapon_rifle/minor_pain/rifle_stand_hit_head.skc        random    autosteps_walk
  234.     shotgun_stand_hit_head02    weapon_rifle/minor_pain/rifle_stand_hit_head01.skc        random    autosteps_walk
  235.     shotgun_stand_hit_uppertorso    weapon_rifle/minor_pain/rifle_stand_hit_torso.skc            autosteps_walk
  236.     shotgun_stand_hit_lowertorso    weapon_rifle/minor_pain/rifle_stand_hit_torso.skc            autosteps_walk
  237.     shotgun_stand_hit_back        weapon_rifle/minor_pain/rifle_stand_hit_lower_back.skc            autosteps_walk
  238.     shotgun_stand_hit_rarm        weapon_rifle/minor_pain/rifle_stand_hit_Rshoulder.skc            autosteps_walk
  239.     //shotgun_stand_hit_rarm02    weapon_rifle/major_pain/riflep_stand_rarm.skc            random    autosteps_walk
  240.     shotgun_stand_hit_larm        weapon_rifle/minor_pain/rifle_stand_hit_torso.skc            autosteps_walk
  241.     shotgun_stand_hit_leg        weapon_rifle/minor_pain/rifle_stand_hit_leg.skc                autosteps_walk
  242.  
  243.     //Crouch//
  244.     shotgun_crouch_hit_head        weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc            autosteps_walk
  245.     shotgun_crouch_hit_uppertorso01    weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc        random    autosteps_walk
  246.     shotgun_crouch_hit_uppertorso02    weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc        random    autosteps_walk
  247.     shotgun_crouch_hit_uppertorso03    weapon_rifle/minor_pain/rifle_crouch_hit_front.skc        random    autosteps_walk
  248.     shotgun_crouch_hit_uppertorso04    weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc    random    autosteps_walk
  249.     shotgun_crouch_hit_lowertorso01    weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc        random    autosteps_walk
  250.     shotgun_crouch_hit_lowertorso02    weapon_rifle/minor_pain/rifle_crouch_hit_back02.skc        random    autosteps_walk
  251.     shotgun_crouch_hit_lowertorso03    weapon_rifle/minor_pain/rifle_crouch_hit_front.skc        random    autosteps_walk
  252.     shotgun_crouch_hit_back        weapon_rifle/minor_pain/rifle_crouch_hit_back.skc            autosteps_walk
  253.     shotgun_crouch_hit_rarm01    weapon_rifle/minor_pain/rifle_crouch_hit_Rshoulder.skc        random    autosteps_walk
  254.     shotgun_crouch_hit_rarm02    weapon_rifle/minor_pain/rifle_crouch_hit_rarm.skc        random    autosteps_walk
  255.     shotgun_crouch_hit_larm        weapon_rifle/minor_pain/rifle_crouch_hit_torso.skc            autosteps_walk
  256.     shotgun_crouch_hit_leg        weapon_rifle/minor_pain/rifle_hit_crouch_front_flyback.skc        autosteps_walk
  257. }
  258.